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SilhouetteFX Silhouette for Mac 6.1.9

SilhouetteFX Silhouette for Mac 6.1.9

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这些年来,由于在战壕中工作的人的投入而开发出来的,Silhouette就像一台润滑良好的机器一样运行。您将尽最大努力加快速度,并拥有处理最具挑战性的镜头所需的工具。作为自己的视觉效果艺术家,我们了解您的挑战和时间表。我们的目标是帮助您按时,按预算完成工作。

特征
•裁剪节点裁剪节点将图像和会话裁剪为用户定义的大小。当您只需要在较大图像的较小区域内工作时,此功能特别有用,因为它将使用更少的内存和更快的处理速度。
•编辑>复制操作复制对象列表中相同级别的选定对象,而不是复制/粘贴,将粘贴的对象置于对象列表的顶部。
•EXR 2.0多部分支持Silhouette现在支持EXR 2.0多部分文件。加载多部分文件时,所有零件都加载到“项目”窗口中。
•输入/输出> EXR>使用数据窗口作为显示窗口输入/输出> EXR>使用数据窗口作为显示窗口首选项将覆盖Silhouette自动加载EXR文件的显示窗口的默认行为。需要重新加载项目或媒体才能启用此首选项。
•框架步骤和点跟踪器点跟踪器现在遵循“查看器”>“框架步骤”。
•Nuke导出 - 内部模糊支持内部模糊现在支持导出到Nuke的形状。
•油漆:从一个视图复制笔划到另一个复制从一个视图到另一个视图的笔划。如果在复制之前选择了具有立体声偏移的图层,则在复制笔画时将考虑立体声偏移。
•画图:播放选定的事件前进或后退根据是选择向后播放选定事件还是播放选定事件(箭头)图标,现在可以向前或向后播放绘画描边。
•绘制:重新绘制笔画顺序重建现在总是按照笔画顺序重新构建,而不是按时间顺序重建。
•Render> Slap Comp> Invert现在有一个选项可以在Render Options中反转Slap Comp。
•脚本:能够查找节点的源添加node.getInput(index = 0)和node.getOutput(index = 0),以便您可以跟踪目标节点上链的主源。
•脚本:扩展在startup.py脚本中添加了“导入扩展名”,并添加了一个脚本/扩展名目录用于非动作扩展,如附带的rv动画书签扩展。
•脚本:getInput()脚本助手许多用户要求提供一个简单的输入框,以便用户可以输入内容作为脚本的参数。
•脚本:全局字典将fx.globals添加为根级字典,以支持脚本和UI元素访问共享值的全局位置。这是为了便于启动脚本设置可能由UI使用的信息,例如集成翻书的名称。
•脚本:钩子改进每个钩子都可以注册和执行多个钩子函数。
•脚本:挂钩 - 新增了以下脚本挂钩:“frameChanged”和“selectionchanged”。
•脚本:关键帧实用程序以前,没有简单的方法可以确定时间是关键还是查找周围的关键。现在有新的关键方法添加到属性。
•脚本:平移和缩放键盘快捷键现在可以重新分配平移和缩放键盘快捷键。
•脚本:在SFX_SCRIPT_PATH中支持多个路径SFX_SCRIPT_PATH现在可以具有以冒号分隔的路径(Mac + Linux)或以分号分隔的(Windows)列表。
•形状>模糊类型首选项形状>模糊类型首选项用于设置默认模糊类型:中心,内部,外部。
•调整软件> RV集成当在RV> Command首选项中输入路径时,“渲染到RV”选项出现在渲染窗口的右下角。如果已启用,则在渲染后,渲染的剪辑将发送到RV播放软件(如果已安装)。

主页 - http://www.silhouettefx.com/


Developed over the years with input by those working in the trenches, Silhouette runs like a well oiled machine. You will be up to speed with minimal effort and have the tools you need to handle the most challenging of shots. As visual effects artists ourselves, we understand your challenges and timelines. Our goal is to help you get the job done right, on time and on budget.

Features
• Crop Node The Crop node crops the image and session to a user defined size. This is especially useful when you only need to work within a smaller region of a larger image as it will use less memory and process faster.
• Edit > Duplicate Action Duplicates a selected object at the same level in the Object List as opposed to Copy/Paste which places the pasted object at the top of the Object List.
• EXR 2.0 Multi-part Support Silhouette now supports EXR 2.0 Multi-part files. When a multi-part file is loaded, all of the parts are loaded into the Project window.
• Input/Output > EXR > Use Data Window as Display Window The Input/Output > EXR > Use Data Window as Display Window preference overrides the default behavior of Silhouette automatically loading an EXR file’s Display Window. Reloading the project or media is required for this preference to be enabled.
• Frame Step and Point Trackers The point trackers now obey the Viewer > Frame Step.
• Nuke Export - Inner Blur Support Inner Blur is now supported for shapes exported to Nuke.
• Paint: Duplicate Strokes From One View To Another Duplicates strokes from one view to another. If a layer with a stereo offset is selected prior to duplicating, the stereo offset is taken into account when duplicating the strokes.
• Paint: Playback Selected Events Forward or Backward Playback of paint strokes can now be performed forward or backward depending on whether you select the Play Selected Events Backward or Play Selected Events Forward (arrowhead) icons.
• Paint: Rebuild In Paint Stroke Order Rebuild now always rebuilds in paint stroke order, not in time order.
• Render > Slap Comp > Invert There is now an option to invert the Slap Comp in the Render Options.
• Scripting: Ability to Find a Node's Source Added node.getInput(index=0) and node.getOutput(index=0) to allow you to track the primary source up the chain from a target node.
• Scripting: Extensions Added an “import extensions” to the startup.py script and added a scripts/extensions directory to use for non-action extensions, such as the included rv flipbook extension.
• Scripting: getInput() Scripting Helper A number of users have asked for a simple input box so the user can type something in as a parameter to a script.
• Scripting: Global Dictionary Added fx.globals as a root-level dictionary to support a global place for scripts and UI elements to access shared values. This was added to facilitate startup scripts setting information that might be used by the UI, such as the name of an integrated flipbook.
• Scripting: Hook Improvements Multiple hook functions can be registered and executed per hook.
• Scripting: Hooks - New Added the following scripting hooks: “frameChanged” and “selectionchanged”.
• Scripting: Keyframe Utilities Previously, there wasn't an easy way to determine if a time was a key or to find surrounding keys. There are now new Key methods added to Property.
• Scripting: Pan and Zoom Keyboard Shortcuts The Pan and Zoom keyboard shortcuts can now be reassigned.
• Scripting: Support Multiple Paths in SFX_SCRIPT_PATH SFX_SCRIPT_PATH can now have a list of colon-separated paths (Mac+Linux) or semi-colon-separated (Windows).
• Shape > Blur Type Preference A Shape > Blur Type preference was added to set the default blur type: Center, Inner, Outer.
• Tweak Software > RV Integration When a path is entered in the RV > Command preference, a “Send to RV” option appears at the bottom right of the Render window. If that is enabled, after rendering, the rendered clip will be sent to the RV playback software–if installed.

Home Page - http://www.silhouettefx.com/

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